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3dsimed 3.1i
3dsimed 3.1i





3dsimed 3.1i

Version 3.1h of 3DSimED can import car models from both carbin and modelbin formats. The limit on the number of files that could be selected has been increased.Įnhanced: The Material Edit Pane shows textures missing for the material shader with a magenta border.įix: Primitives->Add TSO could fail to find texture maps referenced by the object.įix: JPEG grey-scale images were incorrectly decoded.įix: JPEG files could not be converted inside the Texture Map Browser.įix: PNG files written by 3DSimED had reversed red and blue.įix: Some cars imported from Forza Apex and FH3 could have zero sized tires and wheels.įix: Dialog windows with multiple floating point input windows could corrupt the values if one of the inputs was negative.įix: Assetto Corsa fix for ksMultilayer_fresnel_nm shader MultA variable. New: Texture Map conversions now has the option to remove trailing GUID strings from texture maps names (this is particularly for Forza import because the swatchbin filenames often include a long GUID string).Įnhanced: Forza Apex/FH3 The use of ‘#’ has been removed from imported materials and texture map names.Įnhanced: Forza Apex/FH3 The positioning of wheels, rotors and calipers improved.Įnhanced: Forza Apex/FH3 LOD handling improved.Įnhanced: Forza Apex/FH3 LOD revised material detection, resulting in higher material resolution.Įnhanced: Tools->Split Objects The objects created are smaller with less vertices.Įnhanced: Tools->Texture Browser->Batch Convert.

3dsimed 3.1i

The full path to the textures still has to be included in the texture names to ensure that 3DS Max can import the textures. New: Export FBX includes option to copy textures to the same folder as the FBX. Spaces in the texture filenames are converted to underlines to ensure the names match those in the Collada DAE.

3dsimed 3.1i

New: Export Collada has option to copy textures to the same folder as the exported.

3dsimed 3.1i

New: Export FBX will reference specular, bump, ambient, opacity and cube maps allowing the maps to be imported to 3DS Max. New: 3DSimED Materials can reference texture maps not used by the Material’s Shader this allows extra texture maps to be imported and exported. New: Forza Apex/Fh3 now includes secondary texture maps such as specular, bump, and ambient maps







3dsimed 3.1i